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Archive - May, 2009


Resistance Yes kids, before your time we didn't have this automatic health regeneration stuff. The whole purpose of the game was not to get shot, at all. Now you just run into a room guns blazing, then you rest for 5 seconds to heal your wounds like Wolverine. But back in the Contra days, bullets could be dodged, like the hero had permanent bullet time. So this type of gameplay seemed fair (yes, Contra didn't have health packs). Resistance does a regeneration/health pack hybrid that can be frustrating on the harder difficulty levels.

There are 4 levels of health, regeneration only takes you to the top of that level. Each health pack takes you back up one level. Not so bad? It is. Even on normal difficulty it only takes a few shots to remove 2-3 levels of health. Then you are back to playing hide and seek, taking one shot before waiting 5-6 seconds to recharge. The sequel actually abandoned this for the Gears of War style red screen when you are hurt, which made it a much more enjoyable game to play.

Maybe today's gamers are spoiled, but I don't miss heath packs either. I even returned Prince of Persia because there was too much backtracking to collect orbs, but that is for another article. Easy to learn, hard to master. Do it the Nintendo way.

For some odd reason whenever I try to play a video in Windows 7 RC, WMP would open to a very tiny window. In previous versions, it would remember the size of the last time the program was closed, but this was not working. By accident I found that resizing the window while playing an MP3 would cause it to remember the dimensions. So in summary:
  1. Open MP3 file.
  2. Resize window.
  3. Close.

I washed my zune in my pants. I tried my best to get it dry before turning it on, but in the end had to bury it. The good news is that I got another (blue 8 gig).