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> Main > Archive > 2006 > August > Prey (Xbox 360) - Mini Review

Prey (Xbox 360) - Mini Review
Prey This is a First Person Shooter built on the Doom 3 engine with a few gameplay twists. First of all, there are portals throughout the game allowing movement around the levels which could have been done by any ol' door. There are also gravity pads similar to Metroid Prime that allow you to... run up walls.

While the game is great for a play through, these new features were more for show. This game could have easily been pulled off without portals, which makes this a Doom/Quake clone (not that it is a bad thing). Instead of aiming at enemies on ledges above you, they are actually walking on the ceiling or walls. Graphics are similar to what you see in Doom 3/Quake 4, but in the later levels there are a few specific areas with framerate issues. I also fell through the floor fighting the final boss, did not die, was stuck inside a rock and had to restart from a save game.

Gameplay is what you expect from a FPS. The weapons are all new with some similarities with common weapons, but none really feel like it packs a wallop. The story begins when some aliens capture you girlfriend and you have to rescue her. The dialog before these events, and the good voice acting forces you to actually care about her. So there is reason to run to the end of the level! I haven't played the multiplayer but from what I hear it is Quake style deathmatch with crazy levels. Not my cup of tea. I finished the single player game in a day, so it automatically makes this a recommended rental.


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